
Theres a lot of new content here as well. But it also makes anything more than a single bowser door really tedious. This is a really, really fun rom hack of Super Mario RPG, making it harder, but a lot more fun too. Triple exp and none for random encounters is my favorite way to play since it emphasizes bosses and eliminates grinding as a solution. That was the only thing I ever wanted to buy but no one else had any. Next time I'm playing with shops turned off because I realized that the non-standard shops work as normal and the Merrymore suite has pick me ups. Maybe you need them maybe you don't but I did and in my case one was behind Toadovsky so yeah that took awhile to figure out. The main roadblock is that exactly three bosses are hidden behind key items. So I tried the randomizer and really liked it. Hack Super Mario RPG: Armageddon Title DarkKefka Developer Hack - Super Mario RPG (Easy Mode v8) Publisher RPG Genre. So let me get this straight criticizing israel is an antisemitism the ok sign is an antisemitism the word hypnotized is an antisemitism but saying people with giant noses want us to die in a race war is just an idiom There are some good "hard mode" type hacks out there, but they are far outnumbered by the "not balanced for poo poo" variety. The rest sounds like pretty typical "I MADE IT HARDER" lovely romhacking. Looper fucked around with this message at 16:46 on Nov 12, 2019īowyer locking commands was one of the best battle gimmicks in the game. If you're hankering for more smrpg i don't think it's like, awful, but i wasn't having fun the invisible npcs hiding behind houses in mushroom kingdom and rose town are gone the menus are all a garish blue or green, depending on your difficulty many weapons have elemental properties now which is cool except mario rpg doesn't let you change gear mid-fight so you can potentially run into unwinnable battles four flunkies protect the boss until you defeat them, but mack doesn't summon more and bowyer doesn't lock your commands. mack and bowyer are basically identical fights for some reason. he does learn snowy instead of hp rain (i think? not at home to fact check) but at a later level so you still don't get any aoe options for a while mallow's first spell is shocker instead of thunderbolt.

mobs generally all have four or more enemies, which would be fine except. which is cool until you get to the bowyer fight and his arrow rain will ohko your whole party unless you intuit the timing, even on the easy mode timed hits for physicals now have two levels, but if you don't nail the timing for both you may as well have wasted your turn for how little damage the basic and level one hit do because. But I've compiled a list of MOST of the answers here so you won't have to bother.There's nothing disastrously bad like you'd see in pokemon reborn or something, but: Now since there are no achievements associated with it you can technically use some save states to get around it, save in the next room and reload with Hardcore Mode on. When you get to Bowsers Keep you're forced into a quiz that you have to pass. So I decided to post something here to help out anyone attempting this in the future.

Maybe theme some achievement names off other SE franchises, since so many bonus bosses are tributes to various FF games, following that theme with FF tribute achievement names (not necessarily just for those bosses) would be a wonderful fit. Maybe even a turn count leaderboard or something.
#Make super mario rpg armageddon work manual#
Not everyone's gonna read the manual beforehand.)īoss rush is a thing, deserves some recognition. Those are new in the hack (no attack had more then 1 timed hit in vanilla, so using an achievement to point players at a triple-timed attack at least indicates they exist to them. Maybe something for the triple-timed weapons. (It's way beyond an average leveled party even post-bowyer when you first arrive at it.) First off i dont know how anyone expects to describe the directions using 'up', 'left', 'right' and say thats in relation to the screen (and not the way Mario is facing) since those directions will take you to a corner where there is no pathway since the screen is 'on. Making it some (or all) the way through the icy pipe sequence before X storyline event might be another. Have not found any previous answers to be helpful for me so i figured it out myself so i could post the correct response here.

Beating X hidden superboss before beating the game (thus before accessing some of the best gear) is a possibiliyt. There's an item that more or less lets that go perfect, so there's little point unless you can find a way to exclude it.ĭoing something out of order might be a good one. Granted, some are tough as nails even with those, so probably not for everything, but still.Īvoid 'X number of jumps with marios skill'. Since it's easytype, winning some of the tougher ones without using certain abusable items (invincibility) might be a good choice as well. Obviously, something for all the optional bosses.
